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AI Insights · Timothy · September 2021

Top 5 Casual Games in Oceania for Q3 2021

Explore the performance of the top 5 casual games in Oceania during Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Casual Games in Oceania for Q3 2021

During the third quarter of 2021, the top 5 casual games in Oceania showed notable trends in downloads, revenue, and active users. Here’s a closer look at how each app performed, based on data from Sensor Tower.

Kahoot! Play & Create Quizzes saw a significant increase in weekly revenue, peaking at approximately $11.2K in the final week of August. Weekly downloads followed a similar upward trajectory, reaching nearly 48K in the same period. The app's weekly active users also climbed, peaking at around 119K towards the end of August before experiencing a slight decline to approximately 62K by the end of September.

Among Us! experienced relatively stable weekly revenue, generally hovering around $2.5K to $2.9K throughout the quarter. Weekly downloads were consistent, maintaining an average of around 24K to 28K. Weekly active users fluctuated but remained strong, ranging from approximately 93K to 145K, with a notable peak of nearly 140K in the middle of August.

Project Makeover achieved impressive weekly revenue, consistently exceeding $140K and peaking at around $177.5K at the end of August. Weekly downloads varied, starting at around 37K at the beginning of July and dipping to about 17.7K in mid-September, before recovering to 25.1K by the end of the quarter. The app maintained a robust weekly active user base, with numbers generally staying above 120K and peaking at around 146K at the end of August.

8 Ball Pool™ saw steady weekly revenue, peaking at approximately $110.6K in mid-August. Weekly downloads showed some variability, with the highest point being around 25.9K in early July and the lowest at about 15.5K in the last week of September. The game maintained a strong weekly active user base, consistently around 350K to 370K throughout the quarter.

Wordscapes had stable weekly revenue, generally around $25K to $33K, with a peak of approximately $32.9K in mid-September. Weekly downloads were steady, averaging around 20K to 26K. The app's weekly active users remained consistently high, ranging from approximately 202K to 224K throughout the quarter.

These insights into the performance of the top casual games in Oceania during Q3 2021 highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021